Make learning to read fun, fast, and effective! The Reading Game is a fast-action memory card game that includes a series of six beautifully illustrated storybooks. The memory cards and storybooks work together to make learning to read exciting and enjoyable. Game sessions are fun-filled with a winner every few seconds.
After completing the first memory card game, the student has thirty words "hardwired" into their memory. The Skunk story, Book One in the series, is told using only those thirty words.
On completing the series, the student has a reading vocabulary of 180 words. Almost half of them are among the one hundred most commonly used words in the English language.
The Reading Game was created by "Wordly Wise" author, Kenneth Hodkinson.
For 2 players ages 4 and up
Includes: 6 decks of memory playing cards, 6 storybooks, and a Parent/Teacher Guide, all packed in a sturdy cardboard game box that's great for storage and travel
DETAILED DESCRIPTION:
The first book in The Reading Game learn-to-read series tells the story of a skunk without a stripe who is rejected by the other skunks but finds acceptance among some cats and becomes their defender. It's told in rhyme, is beautifully illustrated, and is 32 pages long. It will be the first book the student reads, and there are five more to follow in this groundbreaking learn to read program.
Each of The Reading Game's six stories is told using just thirty new words. These are broken down into six sets of five words. The student learns to read each set of five words by playing a simple word matching game. Frequent exposure through play hardwires these words into long-term memory. Rote learning is transformed into a fast-paced game with a winner every few seconds.
After completing Skunk, Game 1, the student has learned five words (can, cat is, me, not). Playing Game 2 adds an additional five words (sad, she, stay, this, with). The student is then tested by being required to read a couple of test sentences:
"This cat is not a sad cat. Can she stay with me?" Similar test sentences are provided after each even-numbered game thereafter. It's important that the tutor move on only after the student has demonstrated proficiency in the words already covered. Some students will take a little longer, and a few may take a lot longer, but ANYONE CAN LEARN TO READ. It's not hard to persevere when the learning process is fun!
By Completing Skunk, Game 6, and reading the test sentences for it and Game 5, the student demonstrates a knowledge of thirty words and is ready to read the Skunk Book. Each subsequent matching card game and book set in the series adds a further thirty words for a total of 180 words. Of the twenty-five most commonly used English words, twenty-three are on that list; of the most commonly used fifty words, forty-two.
Measurements: 9.25" x 6.75" x 2.125"
Weight: 2 lbs.
After completing the first memory card game, the student has thirty words "hardwired" into their memory. The Skunk story, Book One in the series, is told using only those thirty words.
On completing the series, the student has a reading vocabulary of 180 words. Almost half of them are among the one hundred most commonly used words in the English language.
The Reading Game was created by "Wordly Wise" author, Kenneth Hodkinson.
For 2 players ages 4 and up
Includes: 6 decks of memory playing cards, 6 storybooks, and a Parent/Teacher Guide, all packed in a sturdy cardboard game box that's great for storage and travel
DETAILED DESCRIPTION:
The first book in The Reading Game learn-to-read series tells the story of a skunk without a stripe who is rejected by the other skunks but finds acceptance among some cats and becomes their defender. It's told in rhyme, is beautifully illustrated, and is 32 pages long. It will be the first book the student reads, and there are five more to follow in this groundbreaking learn to read program.
Each of The Reading Game's six stories is told using just thirty new words. These are broken down into six sets of five words. The student learns to read each set of five words by playing a simple word matching game. Frequent exposure through play hardwires these words into long-term memory. Rote learning is transformed into a fast-paced game with a winner every few seconds.
After completing Skunk, Game 1, the student has learned five words (can, cat is, me, not). Playing Game 2 adds an additional five words (sad, she, stay, this, with). The student is then tested by being required to read a couple of test sentences:
"This cat is not a sad cat. Can she stay with me?" Similar test sentences are provided after each even-numbered game thereafter. It's important that the tutor move on only after the student has demonstrated proficiency in the words already covered. Some students will take a little longer, and a few may take a lot longer, but ANYONE CAN LEARN TO READ. It's not hard to persevere when the learning process is fun!
By Completing Skunk, Game 6, and reading the test sentences for it and Game 5, the student demonstrates a knowledge of thirty words and is ready to read the Skunk Book. Each subsequent matching card game and book set in the series adds a further thirty words for a total of 180 words. Of the twenty-five most commonly used English words, twenty-three are on that list; of the most commonly used fifty words, forty-two.
Measurements: 9.25" x 6.75" x 2.125"
Weight: 2 lbs.